Friday, July 1, 2011

Background Basics

Hello, my name is Sean Louis. I went to school at the University of Colorado Denver for a BFA in Computer Animation. I've been out of the classes for a year, but in the last year I've continued learning Maya into the MEL/Python direction. I've read MEL Scripting for Maya Animators and am currently half way through Professional MEL Solutions for Production. MEL for Animators is a great basic book for learning the syntax and structures of MEL. I'll offer a more in depth book review for both of these books maybe in a few posts.

So I should cover what project I am scripting, how I am organizing it and so forth. I've begun writing an automatic rigging system MEL. This is something that I know has been done before, nothing new, but in my quest of doing this, I am honing my rigging and scripting skills, and hopefully going to make this easy for a lot of people. It would be nice to have a rig for the entire production line; meaning when I setup an animation rig it would be nice if there was a rig to skin to, tools to import animation onto a rig or export it out, interactive parenting, customizable features for each rig depending on the number of limbs needed, and all around easy to use controls.

I will have to upload some drawings of the beginning setup for the rig.

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